Apocalypse Rising 2: The Rundown

 

So we’ve all heard by now, Apocalypse Rising 2 (AR2) released into paid early alpha for 1,000 robux, on August 4th this past Friday, I (rabitwarior2), bought access and I’m here to tell you about the game, and my take on it.

My first thoughts when I joined AR2 we’re admittedly a little disappointing, the menu is VERY unfinished.
The only thing that really actually has anything of value is the “play” button, the “creator” “settings” and “credits” menus that you scroll through with Q&E are all empty.

Upon hitting the play button is where it turned around, I spawned in on a small very smooth hill, looking at a silo, and my first thoughts were, “holy crap, it’s beautiful moment of silent awe.”
(the following image is not from my first look, it’s just example scenery) AR2Scenery.png


Then I got into the actual game-play and it was mostly downhill from there due to bugs and missing game-play elements. one of the first things I noticed after I stopped enjoying the scenery, was that the health, hunger, and thirst bars were all broken (although this has since been fixed) making everybody essentially god mode-ed, this game breaking bug was fixed relatively quickly. The next negative factor I noticed, was with the ungodly lag of the computer I was using, I was able to easily dupe anything, I found one box of 9 mm rounds, and made it into nine. Also with two players there’s a well known duping method that is fast and easy, making duping an issue in general that will need to be fixed. After this I quickly noticed a lot of other things that weren’t implemented yet or were broken such as fall damage, I jumped off a tall silo and took no damage. Then there’s the “containers” that are supposed to hold loot for dead players, those are confirmed broken by gusmanak, so body looting doesn’t work. Then there’s the infamous door bug every AR2 player has quickly become frustrated with, essentially is makes it so you can no longer open and close doors client side, yet the server side door is still effected, personally this is the most annoying as it makes the game pretty much impossible to play, since you can no longer go into buildings for loot.

Overall right now I’d say Alpha should only be for those who are willing to tolerate the bugs, or are long time AR vets who understand and love the game, this is not something you want to try if you’re not already familiar with the AR mechanics, or are tight on robux, overall I’m rather disappointed in Gusmanak, I would rather have had another week of delay and have the door bug gone and the core mechanics actually working. CURRENTLY, I’d rate the AR2 Alpha at 2/5 stars, it would get a higher rating except for the fact that this is a year of development with a roughly 5 person team. For the amount of game breaking bugs in the game right now I would say except for the true AR fans it’s not worth the 1,000 robux YET.

Once the game improves naturally my opinion of it will as well, I’m looking forward to the finished product.

-Note from Komune: Once AR2 is running smoother we’ll release an AR2 guidebook in a bonus “mini-magazine”, in this guidebook will be the location of the SECRET BUNKER that is location somewhere on the map. For those of you who think you already know about this bunker and are saying “but everybody knows about that, it’s at the lighthouse.”, no it’s not, there’s a second bunker hidden somewhere on the map originally discovered by me (rabitwarior2) and we’re going to show you where it is in the guidebook.

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